HDR Image based lighting, ambient occlusion, and anti-aliasing are all key ingredients to creating beautiful renders. Unfortunately they are also some of the leading causes of painfully slow render times. What would you say if I told you these could be rendered in real-time?

This tutorial series is an introductory overview of real-time, physically based rendering in Cinema 4D. In this 5 part series I go over several test projects, showing you tips and tricks to get you started with this extremely powerful rendering technique. I cover some of the huge, time-saving benefits of combining real-time rendering with Cinema 4D’s deep tool set, as well as some of the trade offs when compared to offline rendering.

This series is not intended to be step by step instructions. It’s really just me sharing some PBR examples with you and passing on what I’ve learned.

If your looking for a way to add more realism to your renders, while rendering a couple hundred times faster, and all while actually improving Cinema 4D’s view-port performance, then this is the tutorial for you.

Reference links:
FrostSoft PixelBerg Plug-in:frostsoft.blogspot.ca/p/plugins.html
Quixel:quixel.se/
Quixel models:quixel.se/usermanual/quixelsuite/doku.php
Generator Motion (Rich Nosworthy) 99 frames Flying Leaf scene: generatormotion.com/?p=409
Holger Biebrach modelling scripts:holgerbiebrach.com/?p=1378

P.S. My graphics card is a Asus Geforce GTX 780 DirectCUII OC 3GB.